![]() Check the creatures vulnerabilities section for their exact values. The damage can be either nullified if the enemy is immune to that type of attack, doubled if it is vulnerable, quadrupled if it is very vulnerable, or left unmodified if the enemy is neither particularly resistant nor vulnerable to that type of damage. Weapon Vulnerabilities - The attack type of the weapon is then compared to the vulnerabilities of the enemy. If the armor value is greater than the penetration value, the damage is reduced by that many points. If the armor value isn't greater than the penetration value, the target's armor doesn't affect the hit and the creature takes the weapon's full damage. Armor Absorption - If a hit is scored, the weapon's penetration value is compared to the target's armor value. ![]() People misunderstand all the time.Damage calculations undergo four major steps: Nor is apologizing if someone is offended, even if their interpretation is not reflective of the moment or situation. A few of you 'came at me' for asking for help, correct? Additionally, saying feel free to play how you want but I'm gonna play this way. Whining like pretending not to understand 'there isn't that much flesh nor robotic material on the whole damn ship to account for all the spawns"? If your having a brain fart, try looking up 'statistical fact'.Īctually it's obvious, I'm defending my ability to choose how I play my own games. It was more a comparison to the extremist views. ![]() The same nonsense about how someone has to play the game the way it was released or your not 'really' playing the game. Iirc, the die hard extremists said the same things back in the day and defended it in the same way. I wasn't really interpreting degradation, just pointing out an issue. But yes, AI hiccups and bugs do happen, and often aren't significant. ![]()
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